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changing billowy smoke shader noise from current space to object space

Guest ravin

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If I append an isoOffset node to a geometry, apply a billowy smoke shader and animate the object, then I can see the noise moving in space which is not what I want. I want to change the billow smoke shader space to object space. How can I do that? I tried adding a vex transform node but it didn't help.

Currently the node where I am adding a vex transform node is: shop->billowy_smoke->billowy_smoke->if_densityNotZero->Global variables. I am appending transform node to global variables(P) node and setting

from space to : space:current and

To space to : space:object.


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