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Accessing IK solver results


beeemtee

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Hi,

I'm building a simple cartoon-style setup, and I would like to drive some deformations based on the bone rotations which are the results of an IK solver. My problem is, that the resulting bone rotations from the IK solver are not visible on the bones it drives. I've looked at the IK solver CHOP too, but I don't see any options which could help me out.

It seems that everything is happening under the hood..

What am I missing here? Any ideas?

bmt

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Thanks a lot for the quick help!

Actually what I was looking for was:

vrorigin("/obj/parentBone","/obj/childBone")

so the function outputs the relative rotation of the two bones, not the world-rotation.

Edited by beeemtee
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