beeemtee Posted August 22, 2010 Share Posted August 22, 2010 Hi, I'm building a simple cartoon-style setup, and I would like to drive some deformations based on the bone rotations which are the results of an IK solver. My problem is, that the resulting bone rotations from the IK solver are not visible on the bones it drives. I've looked at the IK solver CHOP too, but I don't see any options which could help me out. It seems that everything is happening under the hood.. What am I missing here? Any ideas? bmt Quote Link to comment Share on other sites More sharing options...
edward Posted August 22, 2010 Share Posted August 22, 2010 Use the hscript expression function vrorigin() with the empty string as its first parameter. eg. vrorigin("", "/obj/mybone")[0] vrorigin("", "/obj/mybone")[1] vrorigin("", "/obj/mybone")[2] Quote Link to comment Share on other sites More sharing options...
beeemtee Posted August 22, 2010 Author Share Posted August 22, 2010 (edited) Thanks a lot for the quick help! Actually what I was looking for was: vrorigin("/obj/parentBone","/obj/childBone") so the function outputs the relative rotation of the two bones, not the world-rotation. Edited August 22, 2010 by beeemtee Quote Link to comment Share on other sites More sharing options...
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