helium Posted August 27, 2010 Share Posted August 27, 2010 Hi everyone, I'm doing some tests with houdini bullet solver and noticed that the solver doesn't work well with other dop nodes. For example, if I put a Motion dop and try to make some objects static, the behavior is just weird. The result is the objects are still moving down slowly, not absolutely static.I'm not familiar with the underneath mechanism of bullet solver, so could anyone here let me know what's happening for this thing? Thanks Quote Link to comment Share on other sites More sharing options...
goldleaf Posted August 27, 2010 Share Posted August 27, 2010 If you want static objects, just create regular RBD objects, and set their mass to 0, or uncheck 'Active Object'. The Motion DOP stuff may have to be written into the Bullet DOP for Bullet to know what to do with it. Hope that helps! Quote Link to comment Share on other sites More sharing options...
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