jonp Posted September 9, 2010 Share Posted September 9, 2010 So I've been trying to speed up some heavy volume renders by exporting the volumes as i3d files. My volume shader is using the N variable for some stuff, but with the i3d it looks wrong. Initially it looked like N was in object/world space, but Z and X were flipped. Density etc. look fine, so this is puzzling. Is there a bug or do I have to do something special? using H10.0.707 Quote Link to comment Share on other sites More sharing options...
jonp Posted September 15, 2010 Author Share Posted September 15, 2010 I ended up working around the problem by baking a 'nml' channel into the i3D with a negated volumegradientfromfile node. The volume shader then checks for 'nml' if it exists, and falls back to object space N if it doesn't. Not 100% correct solution but it works. Quote Link to comment Share on other sites More sharing options...
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