sphirus Posted September 19, 2010 Share Posted September 19, 2010 I'm a new guy in houdini. Now i'm doing research about how to create some geometry with liquid effects for my FYPJ. And I found that the "Mercury Rising" tutorial is what I want. After I have finished this, I would like to continue creating the effects like the liquid geometry to fall into the liquid again and create some splash and ripples effects. But, I wonder how to change the "scatter" geometry to particle fluids object in the same simulation. I hope some pro guys who know this tutorial can help me. Thanks! Quote Link to comment Share on other sites More sharing options...
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