Lutze Posted September 21, 2010 Share Posted September 21, 2010 (edited) I have a Problem when trying to texture an object that was created with booleans. When I project a texture or if I apply a procedural texture as bump (as in the image), I always end with some of the edges beeing visible in the final render. Any Idea on how to avoid this problem (apart from "do not use booleans if possible" which I usualy do but in a few cases can not avoid) would be very much appreciated. Sven Update: Just came across a possible solution. I used the convertSOP on the geometry prior to applying the texture...with the node set to Trimmed Nurbs Surface the visible edges are gone. Although this seems to work for me, maybe there is a another/better way to do this. Edited September 21, 2010 by Lutze Quote Link to comment Share on other sites More sharing options...
stu Posted September 21, 2010 Share Posted September 21, 2010 Although this seems to work for me, maybe there is a another/better way to do this. Use polygons, and avoid nurbs at all costs. Quote Link to comment Share on other sites More sharing options...
3__ Posted September 22, 2010 Share Posted September 22, 2010 Divide sop set to bricker... very inefficient tho. This is a problem with various sops that (re)create polys, ideally it would build faces to be as equilateral as possible. I'd love to know of any other tools that can re-triangulate polys in such a manner. Quote Link to comment Share on other sites More sharing options...
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