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Lutze

Booled Geometry and Textures

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I have a Problem when trying to texture an object that was created with booleans. When I project a texture or if I apply a procedural texture as bump (as in the image), I always end with some of the edges beeing visible in the final render. Any Idea on how to avoid this problem (apart from "do not use booleans if possible" which I usualy do but in a few cases can not avoid) would be very much appreciated.

Sven

Update: Just came across a possible solution. I used the convertSOP on the geometry prior to applying the texture...with the node set to Trimmed Nurbs Surface the visible edges are gone. Although this seems to work for me, maybe there is a another/better way to do this.

post-3521-128507089744_thumb.jpg

Edited by Lutze

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Although this seems to work for me, maybe there is a another/better way to do this.

Use polygons, and avoid nurbs at all costs. :)

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Divide sop set to bricker... very inefficient tho.

This is a problem with various sops that (re)create polys,

ideally it would build faces to be as equilateral as possible.

I'd love to know of any other tools that can re-triangulate polys

in such a manner.

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