goggles Posted September 22, 2010 Share Posted September 22, 2010 Hey all, couldn't find anything on this particular subject, forgive me if this has been posted before. I'm using displaced fur to use as some sort of space phenomena, but I'm running into what looks like displacement bound problems. I'm attaching an image that hopefully illustrates the problem. When I apply and set a displacement bound parameter to the fur geo node on the /obj level, nothing happens. When I dive in and apply it to the fur geo node within the subnet, it simply stops rendering and I get a black frame. This only happens if the displacement bounds on the fur geo node inside the subnet ( /obj/fur/fur ) is set above 0.0 Has anyone got a clue what is happening and even better how to fix it? Many thanks! 1 Quote Link to comment Share on other sites More sharing options...
goggles Posted September 22, 2010 Author Share Posted September 22, 2010 ok - seems like I stumbled on a solution. I had to set explicit bounds in the IFD tab on the fur procedural in the accompanying shopnet : /obj/fur/fur/shopnet1/furgeometry thanks! Quote Link to comment Share on other sites More sharing options...
Serg Posted September 22, 2010 Share Posted September 22, 2010 ok - seems like I stumbled on a solution. I had to set explicit bounds in the IFD tab on the fur procedural in the accompanying shopnet : /obj/fur/fur/shopnet1/furgeometry thanks! That looks awesome btw Quote Link to comment Share on other sites More sharing options...
goggles Posted October 7, 2010 Author Share Posted October 7, 2010 Thanks mate :-) That looks awesome btw Quote Link to comment Share on other sites More sharing options...
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