yongbin Posted October 26, 2010 Share Posted October 26, 2010 I'm in houdini 11.0.542. and I can't get hairnormal of fur. So fur looks flat. In houdini 10, it works properly. Is this a bug? thanks. Quote Link to comment Share on other sites More sharing options...
Owl Posted October 28, 2010 Share Posted October 28, 2010 I'm in houdini 11.0.542. and I can't get hairnormal of fur. So fur looks flat. In houdini 10, it works properly. Is this a bug? thanks. It's a feature wich is off by default Object Properties>Render>Dicing vm_curvesurface When rendering a curve, turns the curve into a surface and dices the surface, running the surface shader on multiple points across the surface. This may be useful when the curves become curved surfaces, but is less efficient. The default is to simply run the shader on the points of the curve and duplicate those shaded points across the created surface. Quote Link to comment Share on other sites More sharing options...
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