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hairnormal doesn't work in h11


yongbin

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I'm in houdini 11.0.542. and I can't get hairnormal of fur. So fur looks flat.

In houdini 10, it works properly.

Is this a bug?

thanks.

It's a feature :) wich is off by default

Object Properties>Render>Dicing

vm_curvesurface

When rendering a curve, turns the curve into a surface and dices the surface, running the surface shader on multiple points across the surface. This may be useful when the curves become curved surfaces, but is less efficient. The default is to simply run the shader on the points of the curve and duplicate those shaded points across the created surface.

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