divi Posted October 31, 2010 Share Posted October 31, 2010 (edited) http://area.autodesk.com/userdata/image/showcase/x/p7rf6-yyf9s-q53kp-7w409.jpg I did this in softimage entirely. What i did is : -create a sphere surface which has earth texture map with a water texture map plugged in the mask of the layer. this is only to make the earth not have any highlight(only the ocean). -sphere for clouds -sphere for atmosphere which was dielectric/incidence shader to always appear -when the surface is hit by a light and not in the back when the earth has no light. -a sphere for the glow. -the stars were created with ice how do you make this in houdini? thanks a lot. Edited October 31, 2010 by divi Quote Link to comment Share on other sites More sharing options...
smaugthewyrm Posted November 1, 2010 Share Posted November 1, 2010 http://area.autodesk.com/userdata/image/showcase/x/p7rf6-yyf9s-q53kp-7w409.jpg I did this in softimage entirely. What i did is : -create a sphere surface which has earth texture map with a water texture map plugged in the mask of the layer. this is only to make the earth not have any highlight(only the ocean). -sphere for clouds -sphere for atmosphere which was dielectric/incidence shader to always appear -when the surface is hit by a light and not in the back when the earth has no light. -a sphere for the glow. -the stars were created with ice how do you make this in houdini? thanks a lot. you are asking for a full tutorial. here are your textures. 18.64MB http://www.keithdemele.com/images/forumposts/EarthTextures.rar here is a tutorial on materials. see the rest of peter's lessons for the basics on modeling a sphere, setting up lights, and rendering with mantra. http://vimeo.com/14092187 for more lessons also explore: cmivfx.com 3dbuzz.com cardanfx good luck! Quote Link to comment Share on other sites More sharing options...
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