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bounce and not freeze


MENOZ

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hi, Im making some tests with dops.

I'm activating objects using an animated attribute in sop.

I noticed that when objects are activated and bounce on inactive objects the bounce is very high, causing instability and strange behaviours.

Using a simple scene with an inactive rbd plane and a active sphere the problem doesn't show up.

in the video it shoud be clear..

briks.mov

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Could it be that the inactive objects act as perfect springs with no energy loss? How about applying a drag force, perhaps only for a group?

well, yes, it seems so.

You suggest to add a drag force only to those object that bounces on inactive objects?

I will try to use a switch solver instead of drive the activation.

could this be a bug?

EDIT: even switching the solver brtween static and RBD tha behaviour is the same.

Edited by MENOZ
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How about you just reduce the force of your initial state. To me it looks like those jumps are just a result of those values, no?

No, I set the initial velocity so the active object can jump on the inactive. if you let the simulation go for a while, you will see that the pieces never stop to bounce over the inactive pieces.

does it is the case to sens the hip file to sidefx?

It seems a bug..

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Hm, I don't really know the answer to this...sorry. If you can reduce the problem to a minimal amount of nodes and expressions, perhaps that helps. At the moment it is a little hard to figure out which bits are superfluous in isolating the problem.

Edited by Macha
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