dbukovec Posted November 25, 2010 Share Posted November 25, 2010 hi folks! Is there any way to tell the collision POP to use the pscale defined in SOPs beforehand? thanks in advance! daniel Quote Link to comment Share on other sites More sharing options...
Macha Posted November 25, 2010 Share Posted November 25, 2010 Never thought of this but this works approximately. Would be nice to have pscale supported by default in the collision pop. bumpdumpbump.hipnc Quote Link to comment Share on other sites More sharing options...
dbukovec Posted November 26, 2010 Author Share Posted November 26, 2010 (edited) Thanks Macha! What i forgot to write down, that it stops working as soon as you set the hint to translating or deforming geometry in collision POP anyway thanks for looking into this! daniel Edited November 26, 2010 by dbukovec Quote Link to comment Share on other sites More sharing options...
Macha Posted November 28, 2010 Share Posted November 28, 2010 (edited) Try this. You may need to increase the scatter points, especially if pscale is below the mean separation distance. It's slow but it works. bumpdumpbump_b.hipnc Edited November 28, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
dbukovec Posted November 28, 2010 Author Share Posted November 28, 2010 Thanks! Interesting setup! Quote Link to comment Share on other sites More sharing options...
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