Rudinie Posted November 29, 2010 Share Posted November 29, 2010 I'm trying to get a collision node in pops to work with deforming Geometry. To do so i apparently need triangles, so i used a divide sop in my collision object but i get an error: "geometry contains unsupported primitives" On first inspection i can only see triangles in my geometry. What could i do to get rid of these unsupported primitives? Thanks in advance for any help. Quote Link to comment Share on other sites More sharing options...
Macha Posted November 29, 2010 Share Posted November 29, 2010 Try this version. Also, if you middle click your node, any non-poly primitives in there? Quote Link to comment Share on other sites More sharing options...
Rudinie Posted November 29, 2010 Author Share Posted November 29, 2010 Try this version. Also, if you middle click your node, any non-poly primitives in there? Thanks for your reply, didn't make a difference though. For now i just deleted a whole bunch of polygons that were not really on the outside of the geometry anyhow so there was no need for them to be in the collision geometry and that did the trick. I still do not understand why those polies were "unsuported" as they all seemed to be just normally triangular. Quote Link to comment Share on other sites More sharing options...
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