Jump to content

Triangulate Polygons


Rudinie

Recommended Posts

I'm trying to get a collision node in pops to work with deforming Geometry.

To do so i apparently need triangles, so i used a divide sop in my collision object but i get an error: "geometry contains unsupported primitives"

On first inspection i can only see triangles in my geometry.

What could i do to get rid of these unsupported primitives?

Thanks in advance for any help.

Link to comment
Share on other sites

Try this version.

Also, if you middle click your node, any non-poly primitives in there?

Thanks for your reply, didn't make a difference though.

For now i just deleted a whole bunch of polygons that were not really on the outside of the geometry anyhow so there was no need for them to be in the collision geometry and that did the trick. I still do not understand why those polies were "unsuported" as they all seemed to be just normally triangular.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...