Macha Posted December 14, 2010 Share Posted December 14, 2010 (edited) Sometimes I put down perfectly good nodes and then the Houdini Console pops up, runs a bunch of code and then displays garbage or crashes. (Lighting node in this case) How can I prevent that? (W7, Quadro 600, multithreading/GPU assist switched off/on tested) Edited December 14, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
pclaes Posted December 14, 2010 Share Posted December 14, 2010 Is that code coming from a custom vop? I know that vex stops compiling properly when you run out of memory and that often leads to crashes. Quote Link to comment Share on other sites More sharing options...
malexander Posted December 14, 2010 Share Posted December 14, 2010 This has been fixed in 11.0.595. I'm not sure why it compiled in earlier drivers, but assigning to a GLSL uniform is definitely an error. Quote Link to comment Share on other sites More sharing options...
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