titor Posted December 23, 2010 Share Posted December 23, 2010 Hello ! I'm writing to you because I'm having a small problem using Fedora 14 and Houdini 11.0.581 Here's the error i got in the terminal Assignment count of LHS write mask channels enabled not matching RHS vector size (3 LHS, 1 RHS). (assign (constant bool (1)) (xyz) (var_ref vec_ctor@0xb87d868) (constant float (1.000000)) ) 14446: Fa (sent by pid 14446)abort Saving application data to /tmp/titor.14446.hip Spawn Error: : No such file or directory Error running xmessage Argument list: 0: xmessage 1: Fatal Error: data saved to /tmp/titor.14446.hip sh: addr2line: command not found sh: c++filt: command not found sh: addr2line: command not found sh: c++filt: command not found sh: addr2line: command not found sh: c++filt: command not found sh: addr2line: command not found sh: addr2line: command not found sh: c++filt: command not found sh: addr2line: command not found sh: c++filt: command not found sh: addr2line: command not found sh: addr2line: command not found sh: c++filt: command not found sh: addr2line: command not found sh: c++filt: command not found sh: addr2line: command not found sh: c++filt: command not found sh: addr2line: command not found sh: c++filt: command not found sh: addr2line: command not found sh: c++filt: command not found Crash log saved to /tmp/crashlog_titor Error: The core dump handler was called recursively. Any idea on what's missing or wrong ? thanks for your help Merry christmas Quote Link to comment Share on other sites More sharing options...
titor Posted December 23, 2010 Author Share Posted December 23, 2010 (edited) I did a yum install gcc and here's the new error i got Assignment count of LHS write mask channels enabled not matching RHS vector size (3 LHS, 1 RHS). (sent by pid 2636)ool (1)) (xyz) (var_ref vec_ctor@0x9fb98d8) (constant float (1.000000)) ) 2636: Fatal error: Internal abort Saving application data to /tmp/titor.2636.hip Spawn Error: : No such file or directory Error running xmessage Argument list: 0: xmessage 1: Fatal Error: data saved to /tmp/titor.2636.hip Crash log saved to /tmp/crashlog_titor Error: The core dump handler was called recursively. here's the crashlog Crash report from titor; Houdini Master Version 11.0.581 [linux-i686-gcc4.1] Traceback from Thu Dec 23 12:19:11 2010 Caught signal 6 AP_Interface::coredumpHandler(UTsignalHandlerArg) (??:0) UT_Signal::processSignal(int, siginfo*, void*) (??:0) abort (??:0) <unknown> <unknown> <unknown> <unknown> <unknown> <unknown> <unknown> <unknown> <unknown> <unknown> <unknown> <unknown> <unknown> <unknown> <unknown> <unknown> <unknown> <unknown> <unknown> glCompileShaderARB+0x30 RE_OGLShaderObject::setSource(RE_Render*, char const*, UT_String*) (??:0) RE_Shader::addShader(RE_Render*, RE_ShaderType, char const*, char const*, UT_String*) (??:0) RE_Shader::loadShader(RE_Render*, RE_ShaderType, char const*, UT_String*) (??:0) RE_Shader::loadHoudiniLibraryFuncs(RE_Render*, UT_String*) (??:0) RE_OGLShader::linkShaders(RE_Render*, UT_String*) (??:0) RE_OGLRender::assignDefaultShader(RE_OGLMaterial*, int, bool) (??:0) RE_OGLRender::getDefaultMaterial() (??:0) grGetDefaultMaterial(RE_Render*) (GR_Detail.C:0) grPushPassDependentMaterial(RE_Render&, GR_DisplayOption const&, RE_Material*, int) (GR_Detail.C:0) GR_Detail::shadedDraw(GU_Detail*, RE_Render&, float, RE_Material*, int, GU_PrimGroupClosure const*, GR_DisplayOption const*, float, UT_Matrix4T<float>*, UT_Matrix4T<float>*, int, int, OP_Node*) const (??:0) GUI_DetailRender3D::drawShaded(RE_Render&, float, GU_Detail*, GR_DisplayOption const*, bool) (??:0) GUI_DetailRender3D::draw(RE_Render&, float, GU_Detail*, GR_DisplayOption*, GR_DisplayOption*, bool) (??:0) GUI_DetailRender3D::renderSingle(RE_Render*) (??:0) GUI_DetailRender3D::render(RE_Render*, short, short, short, short, void*) (??:0) GUI_DetailFeel::render(RE_Render*, short, short, short, short) (??:0) GUI_SceneFeel::renderDetail(RE_Render*, short, short, GUI_DetailFeel&) (??:0) DM_VPortAgent3D::doRenderDetails(RE_Render*, short, short, OP_Bundle*) (??:0) DM_VPortAgent::doRenderPrivate(RE_Render*, short, short) (??:0) DM_FloorVPortAgent3D::doRenderPrivate(RE_Render*, short, short) (??:0) DM_VPortAgent3D::renderSceneView(RE_Render*, short, short, bool, bool) (??:0) DM_VPortAgent3D::renderViewport(RE_Render*, short, short, bool, bool) (??:0) DM_VPortAgent3D::doRender(RE_Render*, short, short) (??:0) DM_Viewport::doRender(RE_Render*, short, short) (??:0) UI_Feel::renderMe(RE_Render*, short, short) (??:0) UI_Feel::doRenderKids(RE_Render*, short, short) (??:0) UI_Feel::doRender(RE_Render*, short, short) (??:0) UI_Feel::renderMe(RE_Render*, short, short) (??:0) UI_Feel::doRenderKids(RE_Render*, short, short) (??:0) UI_Feel::doRender(RE_Render*, short, short) (??:0) UI_Viewport::reRender(RE_Render*) (??:0) UI_Window::renderChildViews(RE_Render*) (??:0) UI_Window::doRedraw() (??:0) UI_Queue::doWindowRedraws() (??:0) UI_Queue::processNextEvent() (??:0) UI_Queue::drain() (??:0) UI_Queue::drainEvents(bool, bool) (??:0) OPUI_MainApp::loadFilesAfterUiOpen(UI_Event*) (??:0) UI_Queue::processNextEvent() (??:0) UI_Queue::drain() (??:0) UI_Queue::eventLoop() (??:0) main (??:0) Edited December 23, 2010 by titor Quote Link to comment Share on other sites More sharing options...
titor Posted December 23, 2010 Author Share Posted December 23, 2010 Solved !! All i had to do was installing the proper drivers for my graphics cards. Quote Link to comment Share on other sites More sharing options...
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