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Houdini crashes on start on Fedora


titor

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Hello !

I'm writing to you because I'm having a small problem using Fedora 14 and Houdini 11.0.581

Here's the error i got in the terminal

Assignment count of LHS write mask channels enabled not
matching RHS vector size (3 LHS, 1 RHS).
(assign (constant bool (1)) (xyz) (var_ref vec_ctor@0xb87d868)  (constant float (1.000000)) ) 14446: Fa (sent by pid 14446)abort
Saving application data to /tmp/titor.14446.hip
Spawn Error: : No such file or directory
Error running xmessage
Argument list:
   0: xmessage
   1: Fatal Error: data saved to /tmp/titor.14446.hip
sh: addr2line: command not found
sh: c++filt: command not found
sh: addr2line: command not found
sh: c++filt: command not found
sh: addr2line: command not found
sh: c++filt: command not found
sh: addr2line: command not found
sh: addr2line: command not found
sh: c++filt: command not found
sh: addr2line: command not found
sh: c++filt: command not found
sh: addr2line: command not found
sh: addr2line: command not found
sh: c++filt: command not found
sh: addr2line: command not found
sh: c++filt: command not found
sh: addr2line: command not found
sh: c++filt: command not found
sh: addr2line: command not found
sh: c++filt: command not found
sh: addr2line: command not found
sh: c++filt: command not found
Crash log saved to /tmp/crashlog_titor
Error: The core dump handler was called recursively.

Any idea on what's missing or wrong ?

thanks for your help :)

Merry christmas

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I did a

yum install gcc

and here's the new error i got

Assignment count of LHS write mask channels enabled not
matching RHS vector size (3 LHS, 1 RHS).
 (sent by pid 2636)ool (1)) (xyz) (var_ref vec_ctor@0x9fb98d8)  (constant float (1.000000)) ) 2636: Fatal error: Internal abort
Saving application data to /tmp/titor.2636.hip
Spawn Error: : No such file or directory
Error running xmessage
Argument list:
   0: xmessage
   1: Fatal Error: data saved to /tmp/titor.2636.hip
Crash log saved to /tmp/crashlog_titor
Error: The core dump handler was called recursively.

here's the crashlog

Crash report from titor; Houdini Master Version 11.0.581 [linux-i686-gcc4.1]
Traceback from Thu Dec 23 12:19:11 2010
Caught signal 6
AP_Interface::coredumpHandler(UTsignalHandlerArg) (??:0)
UT_Signal::processSignal(int, siginfo*, void*) (??:0)
abort (??:0)
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
<unknown>
glCompileShaderARB+0x30
RE_OGLShaderObject::setSource(RE_Render*, char const*, UT_String*) (??:0)
RE_Shader::addShader(RE_Render*, RE_ShaderType, char const*, char const*, UT_String*) (??:0)
RE_Shader::loadShader(RE_Render*, RE_ShaderType, char const*, UT_String*) (??:0)
RE_Shader::loadHoudiniLibraryFuncs(RE_Render*, UT_String*) (??:0)
RE_OGLShader::linkShaders(RE_Render*, UT_String*) (??:0)
RE_OGLRender::assignDefaultShader(RE_OGLMaterial*, int, bool) (??:0)
RE_OGLRender::getDefaultMaterial() (??:0)
grGetDefaultMaterial(RE_Render*) (GR_Detail.C:0)
grPushPassDependentMaterial(RE_Render&, GR_DisplayOption const&, RE_Material*, int) (GR_Detail.C:0)
GR_Detail::shadedDraw(GU_Detail*, RE_Render&, float, RE_Material*, int, GU_PrimGroupClosure const*, GR_DisplayOption const*, float, UT_Matrix4T<float>*, UT_Matrix4T<float>*, int, int, OP_Node*) const (??:0)
GUI_DetailRender3D::drawShaded(RE_Render&, float, GU_Detail*, GR_DisplayOption const*, bool) (??:0)
GUI_DetailRender3D::draw(RE_Render&, float, GU_Detail*, GR_DisplayOption*, GR_DisplayOption*, bool) (??:0)
GUI_DetailRender3D::renderSingle(RE_Render*) (??:0)
GUI_DetailRender3D::render(RE_Render*, short, short, short, short, void*) (??:0)
GUI_DetailFeel::render(RE_Render*, short, short, short, short) (??:0)
GUI_SceneFeel::renderDetail(RE_Render*, short, short, GUI_DetailFeel&) (??:0)
DM_VPortAgent3D::doRenderDetails(RE_Render*, short, short, OP_Bundle*) (??:0)
DM_VPortAgent::doRenderPrivate(RE_Render*, short, short) (??:0)
DM_FloorVPortAgent3D::doRenderPrivate(RE_Render*, short, short) (??:0)
DM_VPortAgent3D::renderSceneView(RE_Render*, short, short, bool, bool) (??:0)
DM_VPortAgent3D::renderViewport(RE_Render*, short, short, bool, bool) (??:0)
DM_VPortAgent3D::doRender(RE_Render*, short, short) (??:0)
DM_Viewport::doRender(RE_Render*, short, short) (??:0)
UI_Feel::renderMe(RE_Render*, short, short) (??:0)
UI_Feel::doRenderKids(RE_Render*, short, short) (??:0)
UI_Feel::doRender(RE_Render*, short, short) (??:0)
UI_Feel::renderMe(RE_Render*, short, short) (??:0)
UI_Feel::doRenderKids(RE_Render*, short, short) (??:0)
UI_Feel::doRender(RE_Render*, short, short) (??:0)
UI_Viewport::reRender(RE_Render*) (??:0)
UI_Window::renderChildViews(RE_Render*) (??:0)
UI_Window::doRedraw() (??:0)
UI_Queue::doWindowRedraws() (??:0)
UI_Queue::processNextEvent() (??:0)
UI_Queue::drain() (??:0)
UI_Queue::drainEvents(bool, bool) (??:0)
OPUI_MainApp::loadFilesAfterUiOpen(UI_Event*) (??:0)
UI_Queue::processNextEvent() (??:0)
UI_Queue::drain() (??:0)
UI_Queue::eventLoop() (??:0)
main (??:0)

Edited by titor
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