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Control particles


jlmaradona

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Hi evereyone and many thanks to read and help me ,so i have a problem i want to make some Ink like in HarryPotter film (see the picture) ,i have a sphere in smoke container,this sphere emits particles and advect by fluid,when i make the render yes its looks like ink,my problem its the behavior of the

particles,they expand so much and the effect needs be stoped i want stay together like the travel along a way and nor expand

I tried a chargue,with interact but nothing dont work,please any ideas how i can control the particles??

sorry for my english i can read it but at time to write its other thing

Best regards

post-5791-129312571833_thumb.jpg

Tinta05.hip

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Pretty sure that effect is done either with shaded volumetrics, or particles advected through volumetric smoke sim.

Search around on the forums, also look at the docs on the advect pop and avect particles shelf tool. Miguel Salek also has a nice video using FumeFX and Krakatoa, but the same look can be achieved in Houdini.

http://www.msalek.com/fxguide/ink/

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Hi goldleaf first thank you to report so fast,i think this its the way for simulate the ink are millons of parcticles,render as points,i saw the krakaota video of Miguel and its amazing,but if you see are points and after in this forum, are a test with a palace my problem no its render ,its the

behavior of particles because the expanded so much and i want more be together

thank you

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Hi goldleaf first thank you to report so fast,i think this its the way for simulate the ink are millons of parcticles,render as points,i saw the krakaota video of Miguel and its amazing,but if you see are points and after in this forum, are a test with a palace my problem no its render ,its the

behavior of particles because the expanded so much and i want more be together

thank you

That shot was a combination of fluids and live action elements.

The fluids were simed using Dneg's propriety fluid solver and rendered using they're voxel renderer.

If I were you I'd look at krakaota like has been mentioned. You may also want to check out:

http://www.jupiter-jazz.com/particleporn

Could be interesting depending on your skill set.

Don't write off using live action elements as well, obviously depending on the shot.

Mixed with good 3d stuff you can save yourself a lot of trouble.

Trust me, that was my shot in your reference :D

Edited by pgrochola
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  • 2 weeks later...

If I were you I'd look at krakaota like has been mentioned. You may also want to check out:

http://www.jupiter-jazz.com/particleporn

Could be interesting depending on your skill set.

Hey there,

thanks for the words.

Indeed ParticlePorn can be easily used with Houdini RIBs.

We now have an eval for studios who are interesting to test some (particle) porn :) you can contact us by mail if you are interested.

A public eval will follow on our site later on.

Best and Happy New Year!

Paolo

Edited by pberto
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The ParticlePorn dso looks very interesting!

In regards to rendering many particles, this might be interesting as well. Also it's using mantra. I can't wait to have a go at it myself. Considering he is sharing the source code I really want to learn from it and adapt it.

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=99868#99868

I think we should do some testing and improve on it, and then see if sidefx would make it part of houdini :). At least that's what I want to do.

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