pgrochola Posted December 29, 2010 Share Posted December 29, 2010 Hi, I've shattered a geo and created centroid points for each piece. I now want to bring in the shattered pieces using the rbd point object DOP, that references these points. How do I bring in the right primitive group (from the shatter) associated with each centroid point? Does anyone else do it this way? It seems like a very convenient way of controlling a sim based on the point attributes. Cheers Quote Link to comment Share on other sites More sharing options...
mawi Posted December 29, 2010 Share Posted December 29, 2010 Hi, I've shattered a geo and created centroid points for each piece. I now want to bring in the shattered pieces using the rbd point object DOP, that references these points. How do I bring in the right primitive group (from the shatter) associated with each centroid point? Does anyone else do it this way? It seems like a very convenient way of controlling a sim based on the point attributes. Cheers I´m sure it´s possible but I would probobly use a fractured object and then reference the points who created the voronoi pieces with a point-expression in DOPS. Its a "long" expression using the CopyInfo/copynum per piece, but you only have to write it once. paintAttrVoronoi.hipnc Quote Link to comment Share on other sites More sharing options...
pgrochola Posted December 30, 2010 Author Share Posted December 30, 2010 I´m sure it´s possible but I would probobly use a fractured object and then reference the points who created the voronoi pieces with a point-expression in DOPS. Its a "long" expression using the CopyInfo/copynum per piece, but you only have to write it once. Cool, thanks for that. Works great. Quote Link to comment Share on other sites More sharing options...
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