roughsporty Posted January 5, 2011 Share Posted January 5, 2011 I ran in some issues with my metaballs. To have better control for the shading later (normals) and have better render times I decided to convert my metaballs into polys. The problem I have also with different settings in the convert node I never habe the smoothness of my original metaball. There are speckles all over the place on the surface. Hope that someone can point me in the right direction. Thanks abstract_metaballs.hipnc Quote Link to comment Share on other sites More sharing options...
ikarus Posted January 5, 2011 Share Posted January 5, 2011 why cant you just use a convert-meta node and use a high-enough division so you don't need to subdivide it Quote Link to comment Share on other sites More sharing options...
Macha Posted January 5, 2011 Share Posted January 5, 2011 Do as Ikarus said or, with your original settings, add normals and smooth them . Quote Link to comment Share on other sites More sharing options...
roughsporty Posted January 5, 2011 Author Share Posted January 5, 2011 Ikarus: I wasn't aware of the convert meta node so that do the trick but you need very high settings for a smooth and accurate result. Do as Ikarus said or, with your original settings, add normals and smooth them . You mean with a vertex SOP right? Quote Link to comment Share on other sites More sharing options...
Macha Posted January 6, 2011 Share Posted January 6, 2011 You mean with a vertex SOP right? Ah, I meant point SOP! Quote Link to comment Share on other sites More sharing options...
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