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Fracturing bgeo sequence


weeman

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I am fairly new to houdini, i have bgeo sequence of an object moving around a scene, I have then fractured the object using voroni fracture and turned it into an RDB glue object. when i play back the animation gravity starts effecting the object as it it not in contact with the ground plane, I can turn the gravity off but when the fractured object gets hit i need gravity to act on the pieces that break off only to allow them to fall to the ground. Im sure there is a way to sole this using groups, but due to lack of experience am not sure howe to approach this

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