Hazoc Posted January 12, 2011 Share Posted January 12, 2011 Hi I came to think that CHOPs would be a cool method to explore terrain generation. What would be the best way to render CHOPs data as a height field texture ? I know channels can be read into COPs through expressions and so on. Is this the only way ? tanks Quote Link to comment Share on other sites More sharing options...
symek Posted January 12, 2011 Share Posted January 12, 2011 I usually do it via points in SOPs as I found it faster to evaluate 1Kx1K points grid than expressions in COPs. It would be nice to have Channels COP though! (Touch Designer has it). Quote Link to comment Share on other sites More sharing options...
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