andreu.lucio Posted January 13, 2011 Share Posted January 13, 2011 Hi, I can´t get working the position input of the metaimport inside a loop. I mean I can modify the position in the metastart and it works as espected, but doesn´t work inside the loop with the metaimport. I espected to modify the incoming position the same way as the metastart does but modifing it in each metaball. Why it has the position input if it does nothing, I can input anything and nothing changes. Anybody know if this is posible, it´s a limitation or I´m doing something wrong. Thanks! Quote Link to comment Share on other sites More sharing options...
Macha Posted January 14, 2011 Share Posted January 14, 2011 (edited) Does this help? I noticed op:... doesn't work in shader networks. The metaballs have to be written to and read from file. It also exits the render after it's done 10% of it or so, with this: UT_NetPacket::read: No such file or directory Also doesn't update vex networks well after changes, even when recompiling. Funnily the VOPSOP version works well. Strange. meta.hip Edited January 14, 2011 by Macha Quote Link to comment Share on other sites More sharing options...
andreu.lucio Posted January 14, 2011 Author Share Posted January 14, 2011 Hey Marc, thanks for answering. Yes, I was doing reading metaballs from file. I have tryied in cops, shop and sops but same thing happens. I have done a litle example of what I´m trying to do and whats the problem I found. I have done in cops because its a simple modification of the help file. Also it work with the op: function, but I don´t mind to write when doing with shops. Sorry for my English, hope that the example shows what I mean. metaWithNoise.hip Quote Link to comment Share on other sites More sharing options...
andreu.lucio Posted January 14, 2011 Author Share Posted January 14, 2011 Also tryied with inline vop and just doesn´t work, I thing is not supported, that position input may be for compatibility reasons or something. I´m going to try putting a metastart inside a loop but I suppose it´s imposible. Quote Link to comment Share on other sites More sharing options...
andreu.lucio Posted January 14, 2011 Author Share Posted January 14, 2011 I finally used metaweight which outputs all the metaball´s density at time, multiplying it by the current metaball density. This is working but is not exactly the same. Reading from file it´s because is not working well the op: thing with animation. Here is the file in case someone is interested. metacloud.rar Quote Link to comment Share on other sites More sharing options...
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