Jump to content

Fracture - refraction artifacts


rende

Recommended Posts

Hey, hope someone can help on this one. Been searching around and couldn't find a solution.

What im doing: Bring in a closed OBJ bottle, fracture it with time scale set low to get slow motion.

Write out a obj sequence that I read into Modo to render. I know.. pretty weird pipeline, but its for fun :)

Now... im pretty happy with how it looks still, but as soon as you check the animation you see alot of flickering artifacts.

I believe its intersection issues? This is a pretty common thing to try and do, so someone must have ran into this. Otherwise I'll just continue testing different things to fix it.

Animation (short, but shows the problem): glasstestNuke.mp4 1.5MB

glasstestNuke_00038.jpg

Link to comment
Share on other sites

Have you tried doing a test render in Mantra? Just wondering if it's Modo related or actually something about the geometry.

The fracture transition looks pretty smooth, so you're probably already doing this, but for slow motion fractures I would set the Substeps parameter on the Dopnet pretty high, like at least 3 or 4. That might help with any interpenetration as well.

Here's some old glass fracture renders I did as a test. They're really testing the dynamic fracturing more than the rendering (as you can tell from quality of the renders :), but they show very little flickering, so what you're trying certainly should be possible, at least if staying within Mantra. These are PBR renders:

https://s3.amazonaws.com/vfx/bottle_break_env.mp4

https://s3.amazonaws.com/vfx/bottle_break_multi_env.mp4

Link to comment
Share on other sites

Hi, thanks for the reply! I don't know mantra well enough to get decent results with reasonable render times, well not something where I could see if the problem is the simulation or not.

I pushed up the substeps to 8, triangulated and made sure the normals are correct. So will report back if that solved it.

Your glass fractures are way too fast to judge if you had the same issue or not unfortunately. Cool though :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...