hopbin9 Posted January 16, 2011 Share Posted January 16, 2011 Hi, For some reason can't produce a very simple model. In SOP create a Sphere (set to Polygon Mesh), connect to a Clip and then a Cap node. The clipped sphere will not be capped. What could I be doing wrong? Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted January 16, 2011 Author Share Posted January 16, 2011 Ok, this always happens to me. I struggle and struggle to solve the problem, get frustrated, put the question here and as soon as I do that. I figured it out. So if I use PolyCap it works, but it needs the edges. Is there a way to pass PolyCap the clipped edges, because this is for an Asset with parameters to change it's shape. So the edge counts will always be changing. Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted January 16, 2011 Author Share Posted January 16, 2011 Arg... it happen again... Group Geometry then select Edges / Unshared Edges. Houdini you continue to amaze and confuse me at the same time 1 Quote Link to comment Share on other sites More sharing options...
graham Posted January 16, 2011 Share Posted January 16, 2011 An alternative that doesn't rely on having to manually group any components is to use the Divide SOP set to Remove Shared Edges. This will give you a cap like surface that you can fuse to the clipped geometry and use. It also gives your a bit more freedom if you need to do additional operations to the cap. 1 Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted January 17, 2011 Author Share Posted January 17, 2011 An alternative that doesn't rely on having to manually group any components is to use the Divide SOP set to Remove Shared Edges. This will give you a cap like surface that you can fuse to the clipped geometry and use. It also gives your a bit more freedom if you need to do additional operations to the cap. Oh that is nice, and works much better on procedural objects. Do you have a trick for creating a beveled edge on the sphere after it's been clipped and capped? I've been trying to figure out how to do this for a few days, without any luck. I can manually select the edges and use PolyBevel, but I can't procedurally select those edges. Thanks, Quote Link to comment Share on other sites More sharing options...
graham Posted January 17, 2011 Share Posted January 17, 2011 Something like this? I just grouped the primitive on the "cap" surface and bevel only that group. clip_cap_bevel.hip Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted January 17, 2011 Author Share Posted January 17, 2011 Something like this? I just grouped the primitive on the "cap" surface and bevel only that group. Oh man, thank you so much. Wish I could repay some how, cause this is going to same me a lot of time Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted January 17, 2011 Author Share Posted January 17, 2011 Do you have any ideas on how to solve this problem? Create a Torus, apply a Clip, then use Divide. It'll create two capped pieces, but when clipped horizontally across the Torus it should produce a cap with a hole in. Instead two caps overlapping are created. I thought about using Cookie to cut out the hole, but it doesn't seem to work on planner objects. Any ideas? Quote Link to comment Share on other sites More sharing options...
digitallysane Posted February 26, 2011 Share Posted February 26, 2011 In SOP create a Sphere (set to Polygon Mesh), connect to a Clip and then a Cap node. The clipped sphere will not be capped. The Cap SOP works with NURBS and Mesh (not polygons) geometry types. Dragos Quote Link to comment Share on other sites More sharing options...
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