Jump to content

Question about Houdini choppywater displacement shader


CSN0309

Recommended Posts

Hi,guys

Just a quick question about Houdini choppywater displacement shader...

Is that possible to modify this node on node level? Because i want to make this choppywater shader mix with other noise shader or texture.

Currently, this node only offers some limited parameters to play with(by my understand).. so how can i get this node into VEX network so that i can mix it with other displacement shaders or textures?

post-4466-129528802677.jpg

Edited by CSN0309
Link to comment
Share on other sites

well technically you could recreate the shader in vops since you can view the VEX code for it. the functions called "aaWorley" which i assume means anti-aliased worley noise so it cant be much of a stretch to make in vops

as for just a direct plug'n'play i dont know though

Edited by ikarus
Link to comment
Share on other sites

ya, Macha, i have already look at your post, i think i have to build it from scratch, at least i can see the code...

And i will ask this question on this friday when SideEffect guys come to my school....wow..hope i can find a quick way to take advantae this old shader....

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...