krot Posted February 1, 2011 Share Posted February 1, 2011 Hi! I'm trying to simulate SPH raindrops on a window. Is there any way to exclude the effect of DOP gravity node on certain particles? Even in case when i reset v and accel to zero, they keep to move slowly. Of course i can apply gravity myself, selectively in a POP Solver, but this is not the solution i'm looking for. Quote Link to comment Share on other sites More sharing options...
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