evgen Posted February 7, 2011 Share Posted February 7, 2011 Hello. I would like to create constant shader with this conditions: - For PBR - Constant solid color or texture - Object with this assigned shader must be visible in reflections and refraction - Object doesn't emmit light on other obects using this assigned shader . Please, show me right direction for do this right. Thanks Quote Link to comment Share on other sites More sharing options...
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