EdwardBrian Posted February 12, 2011 Share Posted February 12, 2011 (edited) I'm in houdini 11.0.542. and I can't get hairnormal of fur. So fur looks flat. In houdini 10, it works properly. Is this a bug? thanks. __________________________________________________ ugg boots uggs Edited February 15, 2011 by EdwardBrian Quote Link to comment Share on other sites More sharing options...
symek Posted February 12, 2011 Share Posted February 12, 2011 Check out curve rendering optimisation parameter on an object: from the journal: Optimize micropolygon rendering of curves by shading only a single edge of points on the curve rather than both edges. Add an option, vm_curvesurface, to enable the old behavior that shades curves as surfaces. It apparantly causes paramtetric "s" to be 0 across a hair, which means hair normal won't work also, as it relies on it to produce fake normals. ...well, at least it seamed to be like that last time I checked it. skk. Quote Link to comment Share on other sites More sharing options...
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