AdrianLazar Posted February 14, 2011 Share Posted February 14, 2011 Hi everyone, I'm Adrian. For a few weeks I've started learning Houdini and I love it. Right now I'm interested in all the areas except animation and rigging and I would like to focus on procedural modeling, shading and rendering. You can see some of my work done in Softimage here: http://vimeo.com/channels/adrianlazar3d Anyways, Bellow you can see a wip render from my current learning scene. I started working on this in Softimage but than I decided to use it as a test scene in Houdini so some of the objects are modeled in Softimage like the cheese. All the objects are wip, some more than others. The table and the wall don't have any shaders and the wood plate needs a lot of work for example. Next I'll start to improve one object at a time, most likely starting with the muffin shader which is among the ones I like the least. Any comments are more than welcomed. Thanks, Adrian Quote Link to comment Share on other sites More sharing options...
Andz Posted February 16, 2011 Share Posted February 16, 2011 (edited) Ciao Adrian, welcome to the forum! Your rendering is coming along really well. Since you're so much into procedural modeling try: if( ($Y>0) && ($Y<0.3) && ($X>-$Z/3) && ($X<$Z/3) && ($Z<.9), noise($X*10,$Y*10,$Z*10)-0.3, 1) Into a isosurface :-) Cheers! Edited February 16, 2011 by Andz Quote Link to comment Share on other sites More sharing options...
Div Posted February 18, 2011 Share Posted February 18, 2011 (edited) Since you're so much into procedural modeling try: if( ($Y>0) && ($Y<0.3) && ($X>-$Z/3) && ($X<$Z/3) && ($Z<.9), noise($X*10,$Y*10,$Z*10)-0.3, 1) Into a isosurface :-) Awesome! Edited February 18, 2011 by Div Quote Link to comment Share on other sites More sharing options...
Fabiano Berlim Posted February 18, 2011 Share Posted February 18, 2011 Since you're so much into procedural modeling try: if( ($Y>0) && ($Y<0.3) && ($X>-$Z/3) && ($X<$Z/3) && ($Z<.9), noise($X*10,$Y*10,$Z*10)-0.3, 1) Into a isosurface :-) Huahuaha! Good one! Quote Link to comment Share on other sites More sharing options...
AdrianLazar Posted February 18, 2011 Author Share Posted February 18, 2011 Ha! That's awesome though you need a very high division to make it look good Quote Link to comment Share on other sites More sharing options...
AdrianLazar Posted February 19, 2011 Author Share Posted February 19, 2011 Hi guys! Totally beginner question: Why there is this big quality difference between IPR and a "normal render"? I'm using the same output node. In the left is the IPR, in the right is the render in the flibook that I got from selecting the mantra_ipr and hitting Render Thanks, Adrian Quote Link to comment Share on other sites More sharing options...
oktawu Posted February 19, 2011 Share Posted February 19, 2011 (edited) salut man well, the thing is simple. mantra kicks in ipr only in preview mode, either in a render view, or in the render region. when hitting a true node output render, it uses normal rendering. ipr is meant for preview purposes only, and should not be used for final renders, thus the difference between the two images (even on the same output node). have fun in houdini land. ps. nice looking stuff, and that iso surface prank....no comment Edited February 19, 2011 by oktawu Quote Link to comment Share on other sites More sharing options...
AdrianLazar Posted February 19, 2011 Author Share Posted February 19, 2011 Hello mate, Long time no see. I'm back in Bucharest now, we should go out for a beer Anyway... thanks for the reply but still, where do I set the settings for the final render? Is there a way to use the same settings I have for the IPR preview? Thank! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.