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AdrianLazar

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Hi everyone, I'm Adrian.

For a few weeks I've started learning Houdini and I love it.

Right now I'm interested in all the areas except animation and rigging and I would like to focus on procedural modeling, shading and rendering.

You can see some of my work done in Softimage here: http://vimeo.com/channels/adrianlazar3d

Anyways,

Bellow you can see a wip render from my current learning scene.

I started working on this in Softimage but than I decided to use it as a test scene in Houdini so some of the objects are modeled in Softimage like the cheese.

All the objects are wip, some more than others. The table and the wall don't have any shaders and the wood plate needs a lot of work for example. Next I'll start to improve one object at a time, most likely starting with the muffin shader which is among the ones I like the least.

Any comments are more than welcomed.

Thanks,

Adrian

post-6393-129771790491_thumb.jpg

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Ciao Adrian, welcome to the forum!

Your rendering is coming along really well.

Since you're so much into procedural modeling try:

if( ($Y>0) && ($Y<0.3) && ($X>-$Z/3) && ($X<$Z/3) && ($Z<.9), noise($X*10,$Y*10,$Z*10)-0.3, 1)

Into a isosurface :-)

Cheers!

Edited by Andz
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Since you're so much into procedural modeling try:

if( ($Y>0) && ($Y<0.3) && ($X>-$Z/3) && ($X<$Z/3) && ($Z<.9), noise($X*10,$Y*10,$Z*10)-0.3, 1)

Into a isosurface :-)

Awesome!

Edited by Div
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Hi guys!

Totally beginner question:

Why there is this big quality difference between IPR and a "normal render"? I'm using the same output node.

In the left is the IPR, in the right is the render in the flibook that I got from selecting the mantra_ipr and hitting Render :)

Thanks,

Adrian

post-6393-129807365737_thumb.jpg

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salut man

well, the thing is simple. mantra kicks in ipr only in preview mode, either in a render view,

or in the render region. when hitting a true node output render, it uses normal rendering.

ipr is meant for preview purposes only, and should not be used for final renders,

thus the difference between the two images (even on the same output node).

have fun in houdini land.

ps. nice looking stuff, and that iso surface prank....no comment

Edited by oktawu
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