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How can i keep the surface normal as object orientated?


CSN0309

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Hi guys~~~~~

I Think this should be a very simple problem,,but i couldn't fix it~~~~ i got a very simple shader which can make the "top" surface of geometry as red,,,very simple. but my problem is when i rotate this geometry, the red area can not keep its original position. I have add the Transform node inside my shader, but it doesn't help.... can anyone tell me why???post-4466-129848882335_thumb.jpgNormaltest.hipnc

thanks

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