Nahuel Posted February 25, 2011 Share Posted February 25, 2011 (edited) Hey all, I have a scene where i emit from particles (boxes) and then i use rbd fracture so they can be used in the DOP network. The problem is that i get like 2 boxes overlapping for each emissionw. I don't know why that is happening. Attached are some images and the scene file. Thanks! Nahuel particleBreak_2_OVERLAP.hipnc Edited February 25, 2011 by Nahuel Quote Link to comment Share on other sites More sharing options...
graham Posted February 25, 2011 Share Posted February 25, 2011 The problem is caused by the fact that your birthed particles live for 2 frames instead of just one even though you are setting them to have a life of only 1 frame. The particle must be birthed and then told how long to live and then go another frame to have lived that long. A solution to this problem is to create a Birth Group on the Location POP that only has members that were just born and use that group as the Template Group for your Copy SOP. However, I think there's a much better way to do this. Right now you are constantly creating new RBD objects every frame, many with no geometry. A better solution is to use an RBD Point Object to drive your box emitting from just the output of the POP network and a box. No need to copy or group things. See the attached, modified file. particleBreak_2_OVERLAP.hipnc Quote Link to comment Share on other sites More sharing options...
Nahuel Posted February 25, 2011 Author Share Posted February 25, 2011 Thank you very much! Quote Link to comment Share on other sites More sharing options...
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