xarchx Posted March 7, 2011 Share Posted March 7, 2011 (edited) hello everyone,is there a way to like this? im trying to find method. if anyone know anything about it, pleae let me know thanks Edited March 7, 2011 by xarchx Quote Link to comment Share on other sites More sharing options...
Macha Posted March 7, 2011 Share Posted March 7, 2011 (edited) I'd say, cookie your geometry, use the intersection to emit, and then use an attract pop. However, I always find the attract pop very hard to control. For the box particles, grow with a ramp. Your main problem here is control, I think. I had a quick go at it but couldn't get a clean enough result to post. Maybe somebody knows a better solution to this. Edit: The problem with the attract-pop and cookie is changing point counts (my pet problem with Houdini). The attractor doesn't work properly in that case. Edited March 7, 2011 by Macha Quote Link to comment Share on other sites More sharing options...
rurik Posted March 7, 2011 Share Posted March 7, 2011 Go to this tutorial series http://www.sidefx.com/index.php?option=com_content&task=view&id=1500&Itemid=254 Somewhere in there he explains how he creates the effect that is in the image used to present the tutes. It is a good start for an effect like this Francois Simerey, who is on this forum sometimes, used that technique to create this Quote Link to comment Share on other sites More sharing options...
xarchx Posted March 7, 2011 Author Share Posted March 7, 2011 (edited) thanks alot marc and alex for advice I would like to know how to deform between AB object per primitive Edited March 7, 2011 by xarchx Quote Link to comment Share on other sites More sharing options...
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