EdwardBrian Posted March 8, 2011 Share Posted March 8, 2011 (edited) Hello guys I'm a long-time Max user, but have decided to create my next project in Houdini. I want to use Houdini for everything, as the procedural interface is amazing. To help me get started though, I need to know: -Is there a way of snapping and 'sliding' a point along its associated edge while editing the mesh, like in Max? -How do I extrude a face along a curve? -Is there a workflow tutorial for using ZBrush/Mudbox with Houdini? It's involved enough with Mudbox > Max - I wouldn't have a clue where to start with displacement attributes in Houdini. -Keeping with displacements, does Houdini treat its UV smoothing algorithm like Maya or Max? Maya > Mudbox > Maya is fine, as they use the same algorithm, but Max requires more annoying steps. I really would appreciate some advice. Thank you. __________________________________________________ ugg boots uggs Edited March 10, 2011 by EdwardBrian Quote Link to comment Share on other sites More sharing options...
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