beeemtee Posted March 8, 2011 Share Posted March 8, 2011 Hi everyone, is there something similar to chf in VOP SOP context. I would like to evaluate an animated channel in a given time (frame)? I'm aware of the ramp parameter type, but I find it rather limited. Thanks in advance! Mate Quote Link to comment Share on other sites More sharing options...
symek Posted March 8, 2011 Share Posted March 8, 2011 Hi everyone, is there something similar to chf in VOP SOP context. I would like to evaluate an animated channel in a given time (frame)? I'm aware of the ramp parameter type, but I find it rather limited. Thanks in advance! Mate There is also ch() VEX function, which can evaluate channels or parameters at specific time. Check out: http://www.sidefx.com/docs/houdini11.0/vex/functions/ch Quote Link to comment Share on other sites More sharing options...
beeemtee Posted March 9, 2011 Author Share Posted March 9, 2011 (edited) Thanks Symek, unfortunately I would like to access the parameter at differring times at each iteration, and vex's ch() gives unpredictable results in these circumstances. Since paramter evaluation and VEX iterations are so inherently different I guess the solution is more like a hack in this situation. I just can't see it yet. Mate Edited March 9, 2011 by beeemtee Quote Link to comment Share on other sites More sharing options...
symek Posted March 9, 2011 Share Posted March 9, 2011 Ok, so next idea is to save channel samples on geometry. Create a point cloud, curve, whatever (ptnum == channel length), send your channel to Chops, and apply attribute with ChannelSOP. Now you have a nice access to channel samples from vops. Quote Link to comment Share on other sites More sharing options...
beeemtee Posted March 9, 2011 Author Share Posted March 9, 2011 Thanks! It won't result in a simple setup, but if one really needs that, it can save the day. For fractions one needs to lerp between two samples. Quote Link to comment Share on other sites More sharing options...
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