sirkitesalot Posted March 9, 2011 Share Posted March 9, 2011 Hey all, I have a dops network in which I am pinning back together the pieces of an rbdFracturedObject and want to release them based on their proximity to an animated sphere. The pin constraints are set up using an applyRelationship dop so it's probably just a case of using an expression in the activation channel of the single rbdPinConstraint that's plugged into it. Trouble is I don't know what to write in order to keep the activation at 0 after it has been set to 0 for the first time. If anyone could give me a bit of help with this or suggest a different approach I'd really appreciate it! Thanks, James Quote Link to comment Share on other sites More sharing options...
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