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Constraint Deactivation


sirkitesalot

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Hey all,

I have a dops network in which I am pinning back together the pieces of an rbdFracturedObject and want to release them based on their proximity to an animated sphere.

The pin constraints are set up using an applyRelationship dop so it's probably just a case of using an expression in the activation channel of the single rbdPinConstraint that's plugged into it. Trouble is I don't know what to write in order to keep the activation at 0 after it has been set to 0 for the first time.

If anyone could give me a bit of help with this or suggest a different approach I'd really appreciate it!

Thanks,

James

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