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Curl Noise


Strife

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In a dopnet? What exactly are you trying to achieve? There is a curl vex, so that would be available in a gas field vop, vop force, and other nodes that can use vex, or a popnet that sits in a dopnet.

If you are more specific we can help you better.

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Hm, hard to tell from that, but some time ago Aracid gave some good advice regarding varying fluid emission. Here is the thread:

I think just adding noise or curl after a sim is likely to look artificial. You need to add it before or during sim, and emission is a good place to start. At the moment you just have a plane emitting pretty much uniform amounts of particles.

Edited by Macha
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