syzmatrix Posted March 18, 2011 Share Posted March 18, 2011 This page and this video http://s3.amazonaws.com/vfx/two_building_collapse_wedge_seed.mp4 In this video, Johner changed seed,resimulated and flip book automaticly for 20 times. I wonder how can we do the same thing, is it possible for someone to give a idea? thanks very much best Sun Quote Link to comment Share on other sites More sharing options...
old school Posted March 18, 2011 Share Posted March 18, 2011 Have a look at the Wedge ROP. You point it at another output ROP driver, like a Geometry ROP set up to render out your geometry sequence. The Wedge ROP points to the ROP set up to render out whatever. You use stamp variable $WEDGE in the file name in your Geometry ROP something like this: $HIP/geo/my_geometry_${WEDGE}_$F4.bgeo The {} are required to properly qualify the variable btw. The Wedge ROP can now change parameters anywhere in Houdini per wedge pass. You reference in those parameters using a complete path to the parameter. There are two modes as well: random or by iteration. Quote Link to comment Share on other sites More sharing options...
Nerox Posted March 19, 2011 Share Posted March 19, 2011 I think what Syzmatrix is trying to say, is that he would like to automate the process and I guess it's particularly the part of, after a wedge is finished, triggering a flipbook. I fantasized about this before, especially because the wedge ROP is very powerful tool to test multiple settings with a minimum amount of effort. The point is that if you generate 10 variations of a sim overnight, you have to manually load them in and flipbook them to get an idea of the result. The problem with this is, is that it can take a lot of time which feels a bit odd since the wedge ROP idea is the opposite. I haven't tested this, but one option would be to do a very quick and cheap mantra render after the sim by connecting a mantra rop to the sim ROP triggered by the Wedge ROP. If you set correct reference paths this should work. If you have access to a farm this makes sense since farm machines usually have no GPU, how ever if you run it on your local machine overnight, it would be faster to use a flipbook method. I guess the next question would be: Can we trigger a flipbook using a post Python script on a ROP, and halt wedge until the flipbook is finished? Quote Link to comment Share on other sites More sharing options...
old school Posted March 19, 2011 Share Posted March 19, 2011 oh... Look in to the viewwrite hscript command then. I guess you could trigger this with a Shell ROP executing a post render script. Drive this with the Wedge ROP? Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted March 20, 2011 Author Share Posted March 20, 2011 thanks very much, I will try it as soon as possible Quote Link to comment Share on other sites More sharing options...
Owl Posted March 25, 2011 Share Posted March 25, 2011 (edited) icon isn`t mine, but i liked it sooo much i couldn`t resist this should fill your basic needs owl_flipbook_f0_v0_0_8.otl (curently no motion blur and dof support) i made an svg with ilustrator, but it makes hsvg throw an error :/ don`t know why... Edited March 25, 2011 by Owl Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted July 4, 2011 Author Share Posted July 4, 2011 great, thank you a lot!!. Quote Link to comment Share on other sites More sharing options...
Yon Posted October 16, 2016 Share Posted October 16, 2016 (edited) Anyone know how to use this running wedge off it does nothing edit - just gonna wedge opengl rop Edited October 16, 2016 by Yon Anadeyo 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.