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keep the number of hair(fur) strands


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I stucked again. :(

I think if I fix "area" attribute at somewhere (in a scene), and at fur node, number of strands will same.

But when I transformed some points of geometry, the number is slightly changed.

Is that a bug? and how can I keep the number of strands?

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  • 2 weeks later...

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I think if I fix "area" attribute at somewhere (in a scene), and at fur node, number of strands will same....

"area" attribute is the key, but somewhere in the scene?

you need to know where you put it :)

it must be calculated on the skin geometry before any deformation

so put the Measure SOP (with Type set to Area) before nodes that deform your geometry

You don't need rest attribute, it's calculated automatically by Fur, you can set reference frame for Rest calculation if you wish

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