VanStuart Posted March 28, 2011 Share Posted March 28, 2011 (edited) Anyway, while on the topic of character rigging from the previous post, I am rather curious. For those of you who have rigged a fairly realistic character (or cartoony one as well) in Houdini, Maya, or Soft, what kind of deformation method do you consider as your choicest rig that would preserve the character's volume and muscle structure? In other word, if someone where to give you a photoreal character, what approach would you take__________________________ mother of the bride dress discount weddingdresses Wedding Veils Edited March 30, 2011 by VanStuart Quote Link to comment Share on other sites More sharing options...
michael Posted March 29, 2011 Share Posted March 29, 2011 bones. with good weighting you can get 90%+ of the way there... after that you can use 'helper bones' bones in very specific areas the achieve specific results after that you could go to muscles... Quote Link to comment Share on other sites More sharing options...
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