wang_zichuan Posted March 29, 2011 Share Posted March 29, 2011 Why the primitive group start at wrong position? And ,Is there a way to control lots of primitive groups with points? If i use this way ,the speed is very low. fracturekeyframe_problem.hip Quote Link to comment Share on other sites More sharing options...
Macha Posted March 29, 2011 Share Posted March 29, 2011 (edited) Hm, not sure I understand you and that hip includes a missing file, so I have to guess what the problem is: It appears you objectmerge points and then refer to their positions in a dop network. To make this work you need to offset the points by their rest positions. I added a red node in the file below. Why dops behave that way I asked myself many times, but that's the way it is. In general attributes are faster than groups. So if you can get away by using attributes to organize your objects then I'd use that. rest.hip Edited March 29, 2011 by Macha Quote Link to comment Share on other sites More sharing options...
wang_zichuan Posted March 31, 2011 Author Share Posted March 31, 2011 Thanks,Macha I made a network using attributes transform ,please see the hip file,is that your way? It`s running slow ,when use large groups. And the collision is a problem too,and I dont know how to caculate the collision radius is the best ,and keep the still group donot explode. Please give me a better way ,thanks! point_control_primitives.hip Quote Link to comment Share on other sites More sharing options...
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