VanStuart Posted April 1, 2011 Share Posted April 1, 2011 (edited) In what case scenerio would tristrip be used in a model or effects animation? What is its advantage over a quad strips (aside from much predictable deformation and subdividing)?__________________________ Edited April 19, 2011 by Marc removing spam links Quote Link to comment Share on other sites More sharing options...
Macha Posted April 1, 2011 Share Posted April 1, 2011 I remember having to do tristripped geometry for Playstation assets. That was ages ago though, in a previous life, and I don't know if it's still important. Quote Link to comment Share on other sites More sharing options...
ben Posted April 1, 2011 Share Posted April 1, 2011 Yes, it used to be important to tristrip in games. Mainly to save memory and render more efficiently. But since we have GPU and much more memory (and also we want to avoid long strip of tiled texture) it's not used anymore. Even it's not implemented by many modern engines. Of course they're still some hardcore oldschool game veteran around who will try to convince you it's still a good practice (and it is for some specific subjects, as terrain). Quote Link to comment Share on other sites More sharing options...
old school Posted April 1, 2011 Share Posted April 1, 2011 Tri-Strips reduce the number of primitives in your geometry and for the reasons that were outlined in games also plays out the same way in Houdini. I believe that the TriStrip SOP was added for games. This does make a difference with the Deform SOP on characters for example. Less Primitives = More Performance + Less Memory in SOPs. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.