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Triangle Strips


VanStuart

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In what case scenerio would tristrip be used in a model or effects animation? What is its advantage over a quad strips (aside from much predictable deformation and subdividing)?__________________________

Edited by Marc
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Yes, it used to be important to tristrip in games. Mainly to save memory and render more efficiently.

But since we have GPU and much more memory (and also we want to avoid long strip of tiled texture) it's not used anymore. Even it's not implemented by many modern engines.

Of course they're still some hardcore oldschool game veteran around who will try to convince you it's still a good practice (and it is for some specific subjects, as terrain).

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Tri-Strips reduce the number of primitives in your geometry and for the reasons that were outlined in games also plays out the same way in Houdini. I believe that the TriStrip SOP was added for games.

This does make a difference with the Deform SOP on characters for example. Less Primitives = More Performance + Less Memory in SOPs.

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