woodenduck Posted April 13, 2011 Share Posted April 13, 2011 Does Houdini have an option to convert a path animation to key frames within a transform node, like the "convert path to keyframes" feature in Maya? Quote Link to comment Share on other sites More sharing options...
cosku Posted April 13, 2011 Share Posted April 13, 2011 (edited) I don't know if there's a direct way of baking keyframes, but you can read the resulting position+rotation in CHOPs with an Object CHOP, and use that data elsewhere afterwards, if that helps. read_path_animation_data.hip Edited April 13, 2011 by cosku Quote Link to comment Share on other sites More sharing options...
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