CSN0309 Posted April 18, 2011 Share Posted April 18, 2011 hi~guys I think this should be a very simple question, but i don't know how to do that.. Can i "export" the displaced surface from SHOP network into POP network? so that i can put particle on the displaced surface without increasing the mesh in the geometry level... I got a displace shader in SHOP, but i don't know how can i use this as displaced surface in geometry level. Now i can only put particles on my original surface..555~ so. has anyone got idea? Quote Link to comment Share on other sites More sharing options...
pclaes Posted April 18, 2011 Share Posted April 18, 2011 You can render out a pointcloud (as part of your displaced surface) and sample some of those points to scatter. This requires a pcwrite in your shader. Have a look here: Quote Link to comment Share on other sites More sharing options...
CSN0309 Posted April 21, 2011 Author Share Posted April 21, 2011 thanks!!!! pclaes it's very helpful Quote Link to comment Share on other sites More sharing options...
pclaes Posted April 21, 2011 Share Posted April 21, 2011 thank Petz, I learned it from him . Quote Link to comment Share on other sites More sharing options...
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