Strife Posted April 19, 2011 Share Posted April 19, 2011 Hi, I encounter some problems in a flip emitter. In the popsolver, I added force/wind for testing stuff. Follow by a SOPnet to do some movement attractor. However, when I add in POPmerge in the SOPnet and pipe into the POP path to call forth the particle but I didnt not work or show in the viewport. Quote Link to comment Share on other sites More sharing options...
old school Posted April 19, 2011 Share Posted April 19, 2011 Responded to you here: http://forums.cgsociety.org/showpost.php?p=6950990&postcount=2 Quote Link to comment Share on other sites More sharing options...
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