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POPmerge in POPsolver


Strife

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Hi, I encounter some problems in a flip emitter. In the popsolver, I added force/wind for testing stuff. Follow by a SOPnet to do some movement attractor. However, when I add in POPmerge in the SOPnet and pipe into the POP path to call forth the particle but I didnt not work or show in the viewport.

popsolverSopnet-1.jpg

Sopnetpopmerge-1.jpg

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