Div Posted April 28, 2011 Share Posted April 28, 2011 (edited) Hi, I'm trying to bake shaders as textures, and even when following the advices on the od-wiki (http://odforce.net/wiki/index.php/ShaderUnwrap) I still get black seams along uv boundaries... Does anyone have a good method to do the baking, which has been experienced on different kind of shaders ? Thanks. Edited April 28, 2011 by Div Quote Link to comment Share on other sites More sharing options...
Div Posted May 5, 2011 Author Share Posted May 5, 2011 I case anyone is interested I've found on this page http://3d-dave.com/tutorials/texture-baking-tutorial.html the magic setting. You have to set your filter type (from your texture vop) to 'VEX:Point (nofilter)'. I've updated the wiki with this info. Quote Link to comment Share on other sites More sharing options...
ben Posted May 5, 2011 Share Posted May 5, 2011 very helpfull, thanks for sharing it Quote Link to comment Share on other sites More sharing options...
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