bhaveshpandey Posted April 28, 2011 Share Posted April 28, 2011 I'm trying to get a basic sand shader in place for a project and am pretty much lost anyone could point me to the right direction..?? any links or papers or suggestions? thanks Quote Link to comment Share on other sites More sharing options...
Macha Posted April 29, 2011 Share Posted April 29, 2011 How close are you going to be to the sand? I would think of adding twinkling. That should work especially well in stereoscopic 3d. If you have access to a university library you might find some bsdf info in here (maybe, haven't checked): http://www.opticsinfobase.org/abstract.cfm?URI=ao-45-32-8331 Quote Link to comment Share on other sites More sharing options...
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