vbk!!! Posted May 10, 2011 Share Posted May 10, 2011 Hello, I am trying to make the lag within CHOP and I have a problem ( again ). If you look at the picture attached, You can see a channel coming from a geometry ( called voldiff). What I would like is my lag only react when the value of voldiff is under or equal to zero. How It could be possbile in CHOP ? Thanks for your help. ++ Vincent Quote Link to comment Share on other sites More sharing options...
anim Posted May 11, 2011 Share Posted May 11, 2011 you can use either Limit CHOP or Expression CHOP to split your channel to positive and negative part do lag on negative and add both back together chops_lag_negative.hip Quote Link to comment Share on other sites More sharing options...
vbk!!! Posted May 11, 2011 Author Share Posted May 11, 2011 Thanks for your example Anim but in if your hip you modify the part of a channel and its not exactly what I am looking for. I would like a channel ( chan1) to be modified ( by a lag ) regarding the value of another channel (chan2). If chan2 <= 0 then chan1-Lag. I just see expression node accept multiple entries. i ill try to watch the doc about that ... Thanks again ++ Vincent Quote Link to comment Share on other sites More sharing options...
anim Posted May 11, 2011 Share Posted May 11, 2011 ... If chan2 <= 0 then chan1-Lag. ... then this might help 1. test if chan2<0 this will give you weight channel 0 for positive 1 for negative parts 2. blur this channel a little with Filter CHOP to avoid sharp changes 3. use Blend CHOP to blend between unlagged and lagged geometry according to weight channel here is an example chops_lag_by_weight.hip Quote Link to comment Share on other sites More sharing options...
vbk!!! Posted May 11, 2011 Author Share Posted May 11, 2011 exactly what I wanted. Thx Quote Link to comment Share on other sites More sharing options...
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